Just uploaded a video of the new Totemo for iPhone/iPad prototype. While showing the guys and gals of Surprised Stare Games the current version of Streetsoccer, Tony – the author of Totemo – suggested that the mixed 2D/3D camera control would be perfect for Totemo. I don’t know why, but for some reason, his idea struck me and I immediately was thinking “I wonder how fast I can do this”. So a train ride back to Hamburg and a few hours here and there over the course of the week resulted in this first prototype.
The graphics have been taken from the original rule book, the model and ambient occlusion maps were created very quickly in Blender. Since I was in a hurry, the blocks look rather dark. Anyway, this is just a tech demo, the final version will probably look nothing like this. I had an idea last night on how to turn this into a fun single player solitair version as well, probably will do that before I rework the Streetsoccer AI for Totemo.
Funny thing is, I should have spent that time continuing to work on Streetsoccer. However, by changing the “perspective” on the old code base helped a lot in solving a number of problems Streetsoccer had. I’ve found various bugs in the animation system, camera control, rendering, … so in the end, I made good progress on Streetsoccer this week as well…
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