Just uploaded a video of the new Totemo for iPhone/iPad prototype. While showing the guys and gals of Surprised Stare Games the current version of Streetsoccer, Tony – the author of Totemo – suggested that the mixed 2D/3D camera control would be perfect for Totemo. I don’t know why, but for some reason, his idea struck me and I immediately was thinking “I wonder how fast I can do this”. So a train ride back to Hamburg and a few hours here and there over the course of the week resulted in this first prototype.
![Totemo Prototype](http://athenstean.com.w0146be5.kasserver.com/wp-content/uploads/2017/12/totemo_prototype_1.jpg)
The graphics have been taken from the original rule book, the model and ambient occlusion maps were created very quickly in Blender. Since I was in a hurry, the blocks look rather dark. Anyway, this is just a tech demo, the final version will probably look nothing like this. I had an idea last night on how to turn this into a fun single player solitair version as well, probably will do that before I rework the Streetsoccer AI for Totemo.
Funny thing is, I should have spent that time continuing to work on Streetsoccer. However, by changing the “perspective” on the old code base helped a lot in solving a number of problems Streetsoccer had. I’ve found various bugs in the animation system, camera control, rendering, … so in the end, I made good progress on Streetsoccer this week as well…
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